CES 2024: Invisible TVs, Instant Ice Cream, and Flying Cars CES 2024 rang in the new year with its annual tech trade show which took place in Las Vegas, Nevada.
Turnitin Reviews Student Papers for Plagiarized and AI-produced Work Turnitin is a similarity detection software application that reviews student papers for plagiarism and AI-produced work.
Are You Addicted to YouTube? It’s important to strike a balance between screen time and other activities that promote overall physical, emotional, social and spiritual well-being.
Artificial Intelligence: AI Benefits vs Risks We’ve all heard about the dangers of artificial intelligence, but what about the good it can do? Let’s compare the benefits and risks of AI.
Synthetic Data and STEM Synthetic data is used in computer science and engineering to train machine learning models and validate mathematical models.
How Will AI Affect Student Learning and Assessment? Because of the capabilities of AI, teachers will need to rethink how they evaluate student learning and perform classroom assessment.
Top 3 Skills That Students Need in an AI Powered World Ed tech leaders discuss what skills students should be learning to prepare for future careers in an AI powered world.
Guide to ChatGPT for Homeschoolers ChatGPT is an artificial intelligence-powered writing generator that provides coherent, essay-like responses to virtually any query.
Elon Musk’s List of Must-Read Books Elon Musk, co-founder of Tesla, SpaceX, Neuralink and The Boring Company, credits his success to reading books.
How Artificial Intelligence Could Change Homeschooling for Teenagers The growing field of artificial intelligence holds many exciting possibilities for the future of education!
Enter the Algorithms: Could Mobile Games Be Part of College Admissions? As colleges move away from the SAT, will admissions algorithms step in?
Gaming Concepts: Free High School Curriculum A new, free gaming “Gaming Concepts” curriculum is available from the High School Esports League.
Global Game-Based Learning Market Surges The K-12 education sector is expected to see a massive surge in game-based learning over the next five years.