If you’re a regular reader, you may remember in the April issue of Homeschooling Teen we announced the 2018 World Video Game Hall of Fame Finalists. What we didn’t do was follow-up on the winners! Here is the news release:
ROCHESTER, New York—The games in the fourth class of The Strong’s World Video Gamed Hall of Fame® battled enemy starships, avoided tackles, climbed through dark tunnels, and fought off fantastical creatures to win their esteemed places in the hall. Spacewar!, John Madden Football, Tomb Raider, and Final Fantasy VII have been inducted into the World Video Game Hall of Fame and emerged from a field of 12 finalists that also included Asteroids, Call of Duty, Dance Dance Revolution, Half-Life, King’s Quest, Metroid, Minecraft, and Ms. Pac-Man. The four inductees span multiple decades, countries of origin, and gaming platforms, but all have significantly affected the video game industry, popular culture, and society in general.
About Spacewar!: Steve “Slug” Russell, a member of the Massachusetts Institute of Technology Tech Model Railroad Club, worked with others at MIT to create Spacewar! in 1962 on a PDP-1 minicomputer. The game featured two starships firing torpedoes at each other, and its competitive aspects helped it to spread from computer center to computer center across the globe. This early video game inspired the first mass-market arcade video game, Atari founder Nolan Bushnell’s Computer Space. “Spacewar! was not a commercial game but it helped to launch the multi-billion-dollar video game industry,” says Jon-Paul Dyson, vice president and director of The Strong’s International Center for the History of Electronic Games. “It also spurred computer users of all types to think about creative new uses for computers and helped turn the computer into the most powerful plaything ever created.”
About John Madden Football: Electronic Arts redefined the modern sports video game with its 1990 reboot of John Madden Football. The new game moved beyond its sports game predecessors that emphasized statistical modeling, transforming the virtual gridiron into an action game that thrived on individual confrontations between virtual players. The game created a pop cultural phenomenon that has sold more than 100 million copies since its debut. “John Madden Football’s action-oriented game play has changed the way we play and consume sports video games—and even the way actual sports games are broadcast,” says Jeremy Saucier, The Strong’s assistant vice president for interpretation and electronic games. “It’s yearly, updated release of the game has modeled the path to success for franchises in other sports such as soccer, hockey, baseball, and basketball.”
About Tomb Raider: Combining the best elements of action-adventure games with platform games and puzzle-solving, Tomb Raider (1996) provided gamers with a unique cinematic 3-D universe, leading-edge graphics, and a female protagonist who remains an iconic figure in gaming. Largely thanks to the character of Lara Croft, and Angelina Jolie’s theatrical portrayal of her in a blockbuster movie, Tomb Raider enjoys a widespread appeal among gamers and non-gamers alike, and currently heads a franchise that has sold more than 63 million units worldwide. “The Guinness World Records cites Lara Croft as the ‘most recognized female video game character’ of all time,” says Curator Shannon Symonds. “The character is not without controversy for her early status as a sex symbol, but she’s evolved with the franchise to become the epitome of a strong female hero.”
About Final Fantasy VII: Square Co.’s Final Fantasy VII took the already popular Final Fantasy series to new levels of technical achievement and story development when it debuted in 1997. It introduced 3-D computer graphics; full-motion, video cut-scenes; and a deep, complex storyline to the franchise. The game sold more than 10 million units, making it the second most popular game for the Sony PlayStation. “Final Fantasy VII is widely acclaimed as the game that broke Japanese role-playing games into mainstream popularity across the globe,” says Curator Shannon Symonds. “In addition to its technical achievements, it also introduced the world to memorable characters—such as protagonist Cloud and villain Sephiroth—who have appeared in other game franchises and myriad media.”
The above game titles have been newly added to the list of previous inductees which include: Donkey Kong, DOOM, Grand Theft Auto III, Halo: Combat Evolved, The Legend of Zelda, The Oregon Trail, Pac-Man, Pokémon Red and Green, Pong, The Sims, Sonic the Hedgehog, Space Invaders, Street Fighter II, Super Mario Bros, Tetris, and World of Warcraft.
About the World Video Game Hall of Fame
The World Video Game Hall of Fame at The Strong was established in 2015 to recognize individual electronic games of all types—arcade, console, computer, handheld, and mobile—that have enjoyed popularity over a sustained period and have exerted influence on the video game industry or on popular culture and society in general. Inductees were announced at The Strong museum in Rochester, New York, on May 3, 2018 and are on permanent view on the museum’s second floor. Anyone may nominate a game to the World Video Game Hall of Fame. Final selections are made on the advice of journalists, scholars, and other individuals familiar with the history of video games and their role in society.
About The Strong Museum
The Strong is a highly interactive, collections-based museum devoted to the history and exploration of play. It is one of the largest history museums in the United States and one of the leading museums serving families. The Strong houses the world’s largest and most comprehensive collection of historical materials related to play and is home to the International Center for the History of Electronic Games, the, the World Video Game Hall of Fame, the Brian Sutton-Smith Library and Archives of Play, the Woodbury School, and the American Journal of Play.
Do you agree with these choices? Why or why not? Leave a comment!